


Pick it up now, or don’t pick it up now - either works. Everspace 2 is at that place right now, and Rockfish are onto an absolute winner. As Rebel Galaxy Outlaw showed, tiny extras can really help sell the illusion of a world.īut also, a virtual world’s appeal can sell itself if everything about it happens to be really fucking good. It’s not especially complicated, and I wouldn’t want to do it after every single mission, but I love that Rockfish are thinking about adding little extras in there. Solving these requires floating around rocks, finding energy cores or parts of the station you can break through, casually strafing your way through, grabbing the loot and then getting out. As you bounce around doing missions, you’ll come across some bombed out stations or craft that have various containers and goodies locked behind various forcefields, energy barriers and the like. There’s also some neat environmental puzzles. Not just because “pretty graphics go brr”, but the whole UI, font and styling has been hugely improved. Everspace always looked nice, but Everspace 2 looks substantially nicer. Something else that’s great is just how much the game has gotten a visual upgrade. All parts you pick up can be sold or dismantled into other parts, as well, and the XP you get out of that can help you level up rarer versions of the parts you actually want. You can spend money and resources on your companions, who then offer further upgrades (like reduced repair prices and so on). On the faction side, you’ll get new rewards as your reputation with different factions improve. There’s also a super neat little progression system afoot. Everything’s clearly explained, too, whi8ch is always a big bonus. The combat’s just as good, if not better because the controls are so fluid and natural from the off. But from the story campaign I’ve played so far, I’ve not hit any of the annoying walls that I did with Rebel Galaxy Outlaw. ( Luke had a better time, mind you, and the pool and dice poker was great.)Įverspace 2 isn’t fully fleshed out, of course, and the developers have been open about needing another year, maybe a year and a half, before they hit a proper release. The most recent I remember is Rebel Galaxy Outlaw, a game I desperately wanted to love but ultimately couldn’t.
#Everspace 2 crack#
Other games have had a crack at the “modern Freelancer” shtick. It reminds me a lot of the indie game Strike Suit Zero, an older space arcade sim with a cracking degree of freedom. There’s some basic combat, which has a great flexibility that feels almost more like you’re piloting a space mech. You’re running a basic scout mission when your excavation crew are attacked by some raiders.
